Online Entertainment Services
In this blog we'll be discussing about the Online Entertainment Services we have used in the last three months.
[1] Kahoot
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| Fig 1: The Kahoot Logo |
Kahoot! is a free game-based learning platform, as educational technology. Launched in August 2013 from Norway,Kahoot! is now played by over 50 million people in 180 countries. Created for use in classrooms and other learning environments, Kahoot!’s learning games are multiple-choice quizzes that can be created by anyone and are not restricted as to age level or subject matter.
Kahoot helps to learn interacting with other students, enjoying. This online Entertainment service is used by many and is likely to be used by more in the future.
[2] YouTube
| Fig 2 : The Statistics of a popular YouTube user |
YouTube is an Online entertainment service which allows users to view online videos that are been shared all over the world.
YouTube is an American video-sharing website headquartered in San Bruno, California. The service was created by three former PayPal employees – Chad Hurley, Steve Chen, and Jawed Karim – in February 2005. Google bought the site in November 2006 for US$1.65 billion; YouTube now operates as one of Google's subsidiaries
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| Fig 3: YouTube logo |
[3] Google Chrome
Google Chrome is a freeware web browser developed by Google. It was first released in 2008, for Microsoft Windows, and was later ported to Linux, macOS, iOS and Android. Google Chrome is also the main component of Chrome OS, where it serves as a platform for running web apps.
Google releases the majority of Chrome's source code as the Chromium open-source project. A notable component that is not open-source is the built-in Adobe Flash Player (that Chrome has disabled by default since September 2016]). Chrome used the WebKit layout engine until version 27. As of version 28, all Chrome ports except the iOS port use Blink, a fork of the WebKit engine.
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